Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Alien artifacts are actually alien eggs! Deal with them before they hatch.
Do you have a large, late-game megabase and wish there were more cool things you could build? Do you wish you could do more with the rockets you launch than just increment a single number? Do you really hate biters? If so, then this mod is for you!
Build a giant ion cannon and launch it into orbit with a rocket and wait for it to charge up, then you're ready to call down the thunder on those pesky aliens. Simply click anywhere with your targeting device and watch the total annihilation ensue.
(If you've played the Command & Conquer series of games, you're bound to recognize many features similar to GDI Ion Cannons.)
You can click on the button added at the top of the screen to check the status of your ion cannons in orbit.
This mod is aware of Bob's mods and will update its recipes & technology requirements if Bob's Warfare and/or Power mods are installed.
This mod also has options available in config.lua. Here you may adjust many parameters to customize things as you see fit.
A mod that adds 5 new laser-type weapons to the game
Adds a boosted customisable version of the original Tank, with boosted ammos.
This mod is mainly focused on vanilla aspects, especially offense/defense and solar energy.
I take balance very seriously. Everything in this mod was carefully edited to be as balanced as possible for an authentic vanilla feel.
If something feels out of place, please leave a comment.
Most of the current content adds to the Mid-Game, I will add early-game content soon.
What this mod adds:
4 types of walls + 3 more types of gates. (Iron, Concrete, Plastic, Composite)
2 Advanced solar panels + advanced energy accumulator
7 types of vehicles
9 new types of tank shells
3 new ammo types
3 new guns
Finally 12 new techs to research in order to unlock these advanced items.
A new technology to incubate and hatch alien eggs for your own experiments or vicious pleasure... or both !
Everything explodes upon being destroyed. Biters, belts, trees, everything. Even stuff from other mods. It's the way the game should be played.
You enjoy playing Factorio but you feel something is missing? I say you need bigger guns!
The first iteration of Supreme Warfare gives you four artillery cannons to play around.
YOU can control your OWN HIVE they will follow you around if you research it. And they will guard attack and basicly are your own personal bodyguards! You can also dismiss them again if wanted! Just convert your hive-controller to off!
Why Flame Turrets? Gun Turrets are a good jack of all trades, and they don't need power to boot. Laser Turrets are good at range, but require power. Flame Turrets don't require power, yet will eradicate any hostiles brave (or stupid) enough to get close. One, ten, or a hundred, the flames will bath over them and reduce them to ash.
Missiles are a late game weapon. They are intentionally difficult to mass produce. They have 100 range, do 180 explosion damage with 7 blast radius.
This mod completely removes enemies from the game, allowing the player to play the game in a peaceful way. Enemy loot (alien artifacts) can still be acquired from a new alternative source.
The mod is based on "hardcorio v0.3.5", thank you guys for the idea and momentum.
My task was to rebalance the game so that I was playing it enjoyable, I was not satisfied with the standard requirements of technology, the ability to gather steam generator of the two sticks and a piece of iron as well as half of the same enemy that differ only in size and color attackers once in 10 years and that if lucky.
A tiny mod that makes certain items biter-friendly. This means that biters will not attack those entities.
All the items are configurable in config.lua
A small mod I made that adds my favorite video game weapons of all time to Factorio. The Railgun, Rocket Launcher, and Super Shotgun from Quake 2 in all their glory. They are the only 3 weapons you will ever need :D
This adds a new weapon, a flechette rifle. The general idea is to balance around inventory space for firepower. A row of ammo in your inventory is roughly enough to take out 6 biter bases. It has a short range. This is an early game weapon and I created it to address the need of something to take out bases without requiring turret creeping. It unlocks with Military 2.
- Build a maze out of walls and turrets to keep biters that are spawning in waves and possibly multiple positions from reaching a valuable target
- Campaign including a tutorial and three maps. Making new maps shouldn't be too hard
- Four different, unlockable turrets
- Simplified crafting recipies. You get to manage a small base for resources but are mostly busy building a maze
- Decide what to spend your mining efforts on: money for turrets, stone for walls or coffee for science