Hey! The official Factorio mods app is up and running!
Stop using this one and go to http://mods.factorio.com
This app will be decomissioned soon! Thanks for your support!
Category: Player
Factorio version: Any (default)
Search: ""

Suit Plug

Are you tired of your 4 mk3 personal robo-ports making you run slow? Do you wish you could just plug your suit into the main factory grid so it can charge? Now you can! It should work in multiplayer, but I am unable to test it right now.

Ver 0.0.2:
Suit Plugs now charge all batteries in the suit
Added an inexpensive plug that can contain no power.

Ver 0.0.4:
Fixed crashing in multiplayer when a player dies.
Should now work with multiple persons per player, but only the active person

Afraid Of The Dark

Night is too dark for you ? Enforced personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !

Drones

Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)

Big Bags

This mod increases the size of all your bags (inventory, toolbelt, logistics slots, trash slots, robot storage...).

Extra Trash Slots

Adds more slots to the logistics trash. Useful for getting rid of artifacts or wood from your inventory. Or extra space.

NookSpeed

Increase base-characters run speed by about double.

Avatars

This mod allows players to create and remotely control avatars. Avatars act like players, with a few minor exceptions. The mod includes a few custom entities to create and control the avatars. Also, the mod uses a complete item chain to make the avatars.

High-tech Laser Weaponry

A mod that adds 5 new laser-type weapons to the game

KeepInv (Keep Inventory on Death!)

Lets you keep your inventory on death in multiplayer games. However to balance things, you lose items in your quickbar and guns. (I might add option to select which to keep)
Code is BETA, I did not try to do anything unexpected. I only tested normal gameplay with 3 people. If you can find bugs, post them in the forums or on github.

Annihilator Capsule

Annihilator Capsule adds new Robot Annihilator with rockets instead od electric charges.

Solar Modules

Adds a MK2 to MK4 Version of the 1x1 Solar Panel Armor Module (Green/Red/Violet).

Surivial Mode

Added food, water and oxygen. Try to survival on unknown planet as realistic!

Compressed Materials

This is a mod for those of you who would like to carry around 1000 iron plates. WELL NOW YOU CAN! With compressor you are able to craft compressed versions of, Iron, Copper, Coal, Stone, wood and more!
these turn 100 items into 1 item. Meaning if you carry around the full stack of 100 compressed items then you are really carrying around 10,000 items!
If you need iron you can either uncompress items one at a time, or if you just start crafting your inventory will automatically uncompress them as it is needed!
You will need to extract the file to get it to work

future update information will be on forums
0.1.4, changed recipes, disabled tech
0.1.4, fixed a few autocrafting issues
0.1.3, added many new items and disabled technologies.

ModuleInserter

Sick of having to put dozens of modules in your drills, assemblers, etc. by hand?

Configure ModuleInserter with a setup for machines, mark the area and watch your Pocketbots do the hard work

New survival mod (terminated)

You may need to concern the oxygen level, food and water level on the game.

The details and picture will be submit later

Stamina

You should probably automate more things. With Stamina, hand-crafting stuff will slowly drain health, at a rate of 1 health per second. The vanilla player's max health is 100, so you might want to rethink hand crafting that level 3 module...

Mining (which includes chopping trees as well as picking up placed buildings) also drains health, at the same rate - and they stack, so mining while crafting will drain 2 health/second. Running causes you to regen health slower (but will not penalize crafting stamina drain any further, as in versions pre-0.2.1).

This encourages the use of automation (and gives an early game reason to eat fish, as you craft your first few science packs...) and foresight, as well as providing a minor incentive to use vehicles and paving.