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Category: Equipment
Factorio version: Any (default)
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Suit Plug

Are you tired of your 4 mk3 personal robo-ports making you run slow? Do you wish you could just plug your suit into the main factory grid so it can charge? Now you can! It should work in multiplayer, but I am unable to test it right now.

Ver 0.0.2:
Suit Plugs now charge all batteries in the suit
Added an inexpensive plug that can contain no power.

Ver 0.0.4:
Fixed crashing in multiplayer when a player dies.
Should now work with multiple persons per player, but only the active person

Mining Tools

Tools to speed your mining, and provide new resources.

Big Bags

This mod increases the size of all your bags (inventory, toolbelt, logistics slots, trash slots, robot storage...).

Afraid Of The Dark

Night is too dark for you ? Enforced personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !

Personal Teleporter

Lets you craft a Personal Teleporter Equipment that goes into your Power Armor and allows you to Teleport around your base where you have put Teleporter Beacons. Take a look at the screen shots.

Tree house

New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.

Depth mod

the concept of this mod is the production on a large scale

Its my first mod

VanillaEx (Vehicles, Defense, Energy & More!)

This mod is mainly focused on vanilla aspects, especially offense/defense and solar energy.
I take balance very seriously. Everything in this mod was carefully edited to be as balanced as possible for an authentic vanilla feel.
If something feels out of place, please leave a comment.

Most of the current content adds to the Mid-Game, I will add early-game content soon.

What this mod adds:
4 types of walls + 3 more types of gates. (Iron, Concrete, Plastic, Composite)
2 Advanced solar panels + advanced energy accumulator
7 types of vehicles
9 new types of tank shells
3 new ammo types
3 new guns
Finally 12 new techs to research in order to unlock these advanced items.

Rocket Personal Defence

Personal rocket luncher defence equipment, it is better personal defence, if You think it is to strong just play lower MK.

Solar Modules

Adds a MK2 to MK4 Version of the 1x1 Solar Panel Armor Module (Green/Red/Violet).

Surivial Mode

Added food, water and oxygen. Try to survival on unknown planet as realistic!


AutoTrash moves items automatically to your logistics trash slots.


The story of Factorio tells, that the character has to prepare an alien planet for the colonists. But how many planets are Earth-like and at the same time have a human-friendly atmosphere? So this planet has maybe a poisonous atmosphere and we need oxygen to survive.

The mod adds oxygen, oxygen bottles and other stuff to control your oxygen content.

Personal Roboport Fix

See it in action here: https://youtu.be/S1QL-FNGdIQ

Disables the personal roboport you are wearing when you go inside your construction network.

It stores the charged energy, so you don't lose it.

It should support both vanilla and modded Roboports, Robots and Personal Robopots.

In theory it should be multiplayer compatible, but I haven't test it.

Advanced Equipment

Unofficial Advanced Equipments update for 0.12 http://www.factoriomods.com/mods/advanced-equipment

Pocket Bots

PocketBots will give you access to a new armor module, PocketBots. This module acts just like a portable roboport.

Lishgets TMod

This mod changes the prerequisites for the portable fusion generator. The goal is, to make become fusion much harder, making it more realistic.