Tools to speed your mining, and provide new resources.
Adds a water well pump, to pump fresh water from the underground (also called the groundwater table).
Will add some running armor which will add some accelerated running speed to your character.
max speed can be modified in the config.lua file
if you wish to use this in an already created game you must spawn the armor with
Destroyed entities that leave behind remnants will cause some immediate pollution to be created. Mined or destroyed entities that contained non-water fluids will spawn a chemical spill that will cause ongoing pollution for a few minutes (more and longer for bigger spills).
Adds effluent liquid and Air Purifier factory.
The air factory transform pollution into effluent. If you break an effluent container, it releases pollution back into the air. You can clean the effluent into water using a chemical plant. Does not make the game easy.
New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.
A printer to display larg texts and graphics on the ground. A handy way to personalize your map!
Adds flare stack, gas vent and incinerator, allowing automated destruction of unwanted/excess solids, liquids and gases. All the flame- and smoke-belching chimneys you'll ever need.
Most production buildings can be built only on pre-generated stone platforms.
Entities related to mining and transportation are not affected (incomplete list: conveyors, inserters, chests, poles, pipes, rails, miners and defences)
Should work properly with mods that add new stuff
Note: You have to generate a new map.
Added food, water and oxygen. Try to survival on unknown planet as realistic!
A mod i am currently working on. Adds the means to plant stuff, harvest it, make food out of it and do new science with. If general interest exists, ill start a forum thread and keep it updated on the process.
This mod places trees wherever there is nothing blocking them, creating for an interesting challenge.
For this to be any fun, it's recommend to use this settings:
Enemy bases: very low frequency, very large size, regular richness
All resources: very high frequency, medium size, regular richness
Everything explodes upon being destroyed. Biters, belts, trees, everything. Even stuff from other mods. It's the way the game should be played.
Adds a sensor for pollution in the chunk for hooking it up into the circuit network
This Mods adds treefarms, coal-processing and a production-chain for organic plastic.
Terry's first ever mod. Causes damage to players in highly polluted areas and a motivation for being environmentally friendly in peaceful mode. Written and tested in four hours, not tested in multiplayer, but should work theoretically.