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Category: Environment
Factorio version: Any (default)
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Mining Tools

Tools to speed your mining, and provide new resources.

Water Well

Adds a water well pump, to pump fresh water from the underground (also called the groundwater table).

The Running Man

Will add some running armor which will add some accelerated running speed to your character.

max speed can be modified in the config.lua file

if you wish to use this in an already created game you must spawn the armor with

/c game.player.insert('running-armor')

Wreckage Pollution

Destroyed entities that leave behind remnants will cause some immediate pollution to be created. Mined or destroyed entities that contained non-water fluids will spawn a chemical spill that will cause ongoing pollution for a few minutes (more and longer for bigger spills).

Air Purifier

Adds effluent liquid and Air Purifier factory.
The air factory transform pollution into effluent. If you break an effluent container, it releases pollution back into the air. You can clean the effluent into water using a chemical plant. Does not make the game easy.

Tree house

New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.


Adds a building that gradually kills the trees surrounding it.

Ground Printer

A printer to display larg texts and graphics on the ground. A handy way to personalize your map!

Flare Stack

Adds flare stack, gas vent and incinerator, allowing automated destruction of unwanted/excess solids, liquids and gases. All the flame- and smoke-belching chimneys you'll ever need.

Unstable Ground

Most production buildings can be built only on pre-generated stone platforms.

Entities related to mining and transportation are not affected (incomplete list: conveyors, inserters, chests, poles, pipes, rails, miners and defences)

Should work properly with mods that add new stuff
Note: You have to generate a new map.

Surivial Mode

Added food, water and oxygen. Try to survival on unknown planet as realistic!


A mod i am currently working on. Adds the means to plant stuff, harvest it, make food out of it and do new science with. If general interest exists, ill start a forum thread and keep it updated on the process.

Toxic Jungle

This mod places trees wherever there is nothing blocking them, creating for an interesting challenge.

For this to be any fun, it's recommend to use this settings:
Enemy bases: very low frequency, very large size, regular richness
All resources: very high frequency, medium size, regular richness

Factorio, Directed by Michael Bay

Everything explodes upon being destroyed. Biters, belts, trees, everything. Even stuff from other mods. It's the way the game should be played.

Pollution detector

Adds a sensor for pollution in the chunk for hooking it up into the circuit network

Pollution Damage

Terry's first ever mod. Causes damage to players in highly polluted areas and a motivation for being environmentally friendly in peaceful mode. Written and tested in four hours, not tested in multiplayer, but should work theoretically.

Tree Collision Box - easy passage

This very simple mod changes the collision box of trees to very small. Made to pass through dense forests very easily.

(not my work, just submitted it here. all credit goes to skomick on the forum.)