This mod adds a new and better weapons with more realistic look, shooting and sounds. You can unlock them from the beginning and have already quite strong defense, so you don’t have to be afraid that the aliens will eat you. Please, check this website for new releases of the mod. Thank you for downloading this mod and don’t forget to give the monsters hell with our guns!
This mode balances game adding combat robots infinite livetime (999 999 999 s).
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Use a shotgun/flame-thrower from your car!
A mod that adds a mk3 variant of the power armor with increased resistances and a 20x20 grid for equipment
Adds a boosted customisable version of the original Tank, with boosted ammos.
Many mods give the player a whole host of new weapons and defenses to play with, but the poor biters are left behind. It's time they received an upgrade!
Now, large biters have a chance to give off an EMP blast when they die, temporarily disabling nearby turrets, radars, and logistic & construction robots. Large spitters also have a chance to EMP with their spit.
The larger the enemy and the higher the evolution factor, the bigger the chance of EMP is.
Gun turrets are only disabled by EMP for half as long as laser turrets, to encourage using mixed defenses.
Big Worms have a high chance to cause a large EMP blast with their spit, to make turret creep more challenging.
This mod also supports Bob's Enemies, Dytech War, and Natural Evolution Enemies.
This mod is mainly focused on vanilla aspects, especially offense/defense and solar energy.
I take balance very seriously. Everything in this mod was carefully edited to be as balanced as possible for an authentic vanilla feel.
If something feels out of place, please leave a comment.
Most of the current content adds to the Mid-Game, I will add early-game content soon.
What this mod adds:
4 types of walls + 3 more types of gates. (Iron, Concrete, Plastic, Composite)
2 Advanced solar panels + advanced energy accumulator
7 types of vehicles
9 new types of tank shells
3 new ammo types
3 new guns
Finally 12 new techs to research in order to unlock these advanced items.
Annihilator Capsule adds new Robot Annihilator with rockets instead od electric charges.
A new technology to incubate and hatch alien eggs for your own experiments or vicious pleasure... or both !
Adds a MK2 to MK4 Version of the 1x1 Solar Panel Armor Module (Green/Red/Violet).
Gives you modular equipment that allows for faster manual crafting and unlocks certain crafting recipes.
This is a small mod aimed at adding a bit more defensive buildings.
It introduces 4 3 level tech lines for variants of gun and laser towers. Reinforced walls and gates are also added.
- Build a maze out of walls and turrets to keep biters that are spawning in waves and possibly multiple positions from reaching a valuable target
- Campaign including a tutorial and three maps. Making new maps shouldn't be too hard
- Four different, unlockable turrets
- Simplified crafting recipies. You get to manage a small base for resources but are mostly busy building a maze
- Decide what to spend your mining efforts on: money for turrets, stone for walls or coffee for science
This mod brings you a completely new type of wall, an electric wall, which causes a fixed amount of damage on touch. It doesn’t require any energy for now, but the necessity of an energy supply is definitely going to be added in future releases.
Adds different kinds of energy powered walls (force fields) to the game.
Create matter with electricity and use the new rare-earth resource to create multiple enhanced machines. Dramatically changes balance/strategy in the game.