Adds 1 new Transport Belt, 3 new Assembling Machine, 3 new Mining Drill, 3 new Electric Furnace. Factorio 0.13.1
Adds a water well pump, to pump fresh water from the underground (also called the groundwater table).
Night is too dark for you ? Enforced personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !
As the name suggests, this mod adds a nuclear fusion reactor into the game which provides continuous power from the get-go. The way this works is that when the reactor is crafted, the fuel is crafted into the reactor. This means that it does not require a continuous fuel intake. Whether this is balanced give the ingredients required to craft it, you lot can decide. I will try to update this mod when Factorio updates, if I forget to don't hesitate to send me a PM. The mod doesn't currently have proper textures/animation, see the forum post for more info.
This small mod slightly reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base.
Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base!
New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.
Adds extended underground transport belts with a length of 12. Crafts with 6 normal ones.
I saw a few of those on this platform but none were up to date...
This is the foundation mod of the Bob's mods series. The primary purpose is to add a relatively realistic method of refining the new ores found in the Bob's mods - ores. To do this it adds several additional chemicals, intermediates, and machines.
Bob's mods - Library is required to run this mod.
Mod that adds a Double Furnace to Factorio. A double furnace smelts iron ore directly to steel plates.
This mod adds a one-way valve, an overflow/relief valve, a high-speed pump, and three rotatable pipe shapes that do not connect on all sides.
The valves and pump are unlocked by researching Fluid handling, the pipes have no research requirement.
Formerly named Rotatable Pipes
Better Beacon, smaller so better placable in alembly line, biger area of effect, more modul slot more efficient.
Use if want if not do not critic.
Simple mod that makes the Basic Beacon 2x2 instead of 3x3. No other functionality changed. You're welcome, Arumba :)
Beacons now cover a 6x6 area. That's all! :D I found the default effect area size way too small for the cost. Even doubling the effect area, you still need too many, IMO, but I didn't want to go crazy.
This mod adds two upgrades to Oil Refinery.
MK2 is 50% faster than the standard Oil Refinery and MK3 is 100% faster.
Recipe costs vary if you have Bob's Mod, Marathon Mod or both enabled.
Got too much iron, copper, steel or stone-bricks?
Already researched everything you are able to with sience pack x but didn't upgrade your sience pack factory yet?
With THIS mod YOU can put YOUR useless shit into MORE useless shit! :D
No but seriously. If you got too much resources and don't know what to do with them you can craft some decorations (only statues in this version) to get rid of them and to make your world a better one to live in.
This is a mid size structure to give some more feeling to custom scenarios.
Traits of iron chest, 5 storage slots.
Drop file in your mods folder.